package com.sharp.core.math;

public class Vectors3D {

	private Vectors3D(){}

	public static float dotProduct(final Vec3 v1, final Vec3 v2) {
		return v1.getX() * v2.getX() + v1.getY() * v2.getY() + v1.getZ() * v2.getZ();
	}
	
	public static Vec3 multiply(Vec3 v1, float s) {
		return new Vec3(v1).multiply(s);
	}
}
